I stumbled upon a highly interesting PSP Game: Echochrome. Its a game whereby you have to move a figure around, chasing echos. Sounds lame? Ok. There are obstacles you have to go around. And this figure can only move forward and priorities moving left when at a intersection. Sounds lame still? Ok. Here's the 5 laws that rule the world of Echochrome.
1) Perspective traveling: If you can manage to link 1 end another end of a different route by shifting the camera angle, there exist a path.
2) Perspective landing: When falling through a hole, you will land on the place that "appears" to be underneath you, even if the physical object is some distance away.
3) Perspective absence: By shifting the camera angle, if you can't see the hole, the hole doesn't exist.
4) Perspeective existence: By blocking the hole in between paths, a continuous path is formed because you can no longer "see" the hole
5) Perspective jump: When you step on a jump spot, the character will automatically jump to what appears to be above the place.
This 5 rules totally made the game unique and totally explores the concept of 3-D.
I highly recommend it to PSP Players
Quote of the Day: Yes, in this world, what you see becomes the truth -Echochrome
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